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Fifth annual edition of the CAGDC Tourney rocked !

All attendees of the big year 5 edition of the Classic Arcade Gaming (dot com) Tournament agreed that this was the biggest and best one yet !  A record number of entrants and a record prize purse was just the beginning; records galore were set, and celebrities reigned !

Thanks go out to everyone that attended the event, held at Richie Knucklez' Arcade in March 2010.  And, a huge congratulations goes out to the four-peat winner, Donald Hayes !

- Mark A., Spring 2010
 
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Author Topic: California Extreme 2006  (Read 2128 times)
Berzerk1
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Phil, after his 401,130 world record at E-for-All


« on: July 11, 2006, 04:06:34 PM »

This is my first time to California Extreme show and nice to meet you Mark and Paul Dean and a few others. Thanks also Mark for tips on Crystal Castles.  I showed Paul some Berzerk playing and got 31,200 on 3 men on ramdon mazes. I got high score for the day because  the battery which keeps the top 5 scores after the machine is turned off wasnt working.  It was set for 3 lives instead of the default of 5 lives so maybe a record for 3 men.  Also the joystick was a little loose and I haven't played the upright in 15 years. Not too bad.     Phil Y.
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MDARULZ
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Mark shows off his CC shirt at FSX.


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« Reply #1 on: July 12, 2006, 12:16:39 AM »

Welcome to the forums, Phil, and it was good to be able to see you in person at the CE event.  I love showing people how to play Crystal, and it was satisfying to be able to get through the warps, and finish the game, all without dying even once (I believe - perhaps you can confirm my recollection).  I hope the tips I gave help you out !

I'm sorry that I missed your Berzerk 'tutorial'.  I had a ton to do during the event, with picture and video coverage, plus doing the 'Tips and Tricks' panel Saturday afternoon, and also trying to play a couple of games (I usually play very little, and this year was no exception; still, I fit in more than I normally do, and will report on that very soon).  BTW, was Berzerk set to fast, or slow bullets ?  In either case, it's a good score, especially with the conditions you describe !  "Not too bad", indeed...
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Mark Alpiger  /  MDA  /  MDARULZ    -    'Advocate for the players'

Crystal Castles arcade ex-wr holder, now #2:  898,815, finished game; 07-02-1987
The Glob (theglobp) MAME wr holder:  184,242, screen 15; 12-20-2004

1987 Guinness book listing for Crystal Castles:
 achieved score of 881,306 was both the contest, and the world, record

27 major arcade contests / tournaments attended:
 this began in 1985, and includes co-organizing and running 8 out of the 27

Named a "historian" of classic arcade gaming by Walter Day (2004) and Paul Dean (2007)
Berzerk1
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Phil, after his 401,130 world record at E-for-All


« Reply #2 on: July 12, 2006, 12:53:34 AM »

Mark,   You did get to the end without dying once. Crystal Castles is a great game
with nice graphics and and fast game play.  The Berzerk at California extreme was
the fast bullet vers.   Other games I like are Q'bert, Lode Runner, Tempest, Xybots,
and a few others.  Phil Y.
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MDARULZ
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Mark shows off his CC shirt at FSX.


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« Reply #3 on: July 12, 2006, 10:54:25 PM »

Thanks for the confirmation on Crystal Castles, Phil.  I only play it at the contests, and usually only one or two times at each, so it was great to get thru it without dying, and while chatting with you at the same time !

As you indicate, it was a game ahead of it's time, with the great graphics (and, game play !).  A number of people have noted to me that it appears that I play very fast, and I guess I do, to some degree.  But, when I get a game with a trak-ball (correct spelling from the CC manual, believe-it-or-not) that's working great, like this one was, I can control it perfectly, and it looks like I'm moving as smooth as silk, and very quickly and efficiently.  As they say, when you're good at something, you can make it look easy.

Thanks for the info on the version of Berzerk.  Next year, I'll watch you play, and let you give me some gaming tips.

I believe that all of your 'liked' games that you list are at Funspot, and, Challenge Arcade also has Tempest, and can bring in a Q*bert.  I'm actually strongly considering one or both of these two to be part of the dozen or so games that I plan on having as the group to choose from in next year's CAGDC Tournament.  Let me know if there's a chance you could attend (likely time: mid-March) if these games are part of the mix.
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Mark Alpiger  /  MDA  /  MDARULZ    -    'Advocate for the players'

Crystal Castles arcade ex-wr holder, now #2:  898,815, finished game; 07-02-1987
The Glob (theglobp) MAME wr holder:  184,242, screen 15; 12-20-2004

1987 Guinness book listing for Crystal Castles:
 achieved score of 881,306 was both the contest, and the world, record

27 major arcade contests / tournaments attended:
 this began in 1985, and includes co-organizing and running 8 out of the 27

Named a "historian" of classic arcade gaming by Walter Day (2004) and Paul Dean (2007)
MDARULZ
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Gender: Male
Posts: 2208


Mark shows off his CC shirt at FSX.


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« Reply #4 on: July 21, 2006, 06:20:20 PM »

Well, it's overdue, but, I'm now posting this summary of the CE event this year, as I saw it.  To me, the highlights were (in no particular order):  Tongki 'Jimmy' Linderman's incredible new Pac-Mania world record of 3,733,860 points; Brian Kuh's, and my, world records that we set on the prototype laser version of Atari's Road Runner; and my getting to meet the lovely Jeri Ellsworth (she's a nice young lady that's got brains to match her looks !).  Also, highlights that others may have made note of would be:  the premier appearance of Eugene Jarvis at a seminar, where he spoke about the making of Robotron; all of the incredible proto Atari games that Scott Evans always brings (including two or three that made their premier this year); and also the premier seminar appearance of famed early 80's gamer Mark Robichek, at the 'Tips and Tricks' panel that I organized.

To touch on some of the above, I must note that Paul Dean spent around $2000 to completely restore two games (Spy Hunter and Pac-Mania) that he brought to the event in order to run a high-score contest.  He offered a $100 purse for each, giving out not three, but four place finishes for each title.  As mentioned above, Jimmy Linderman, who holds the TG wr (done on different, and non-factory (??!!) settings), absolutely dominated the results on Pac-Mania.  The machine was confirmed by me personally to be on factory settings, and I sealed the game with tamper-proof security seals in order to be able to certify the results for my scoreboard.

Spy Hunter was won by Jonathan Koolpe, who helps organize the whole California Extreme event (no, Paul's contest wasn't fixed !).  But, after the one-day contest ended Saturday, Paul once again decided to show that he could easily beat the official #2 player in the world (Mark Little, tho Phil Britt also can score 1M+) on the only game he played, as he also did last year.  Now, this is not a 'down' toward Mark, who has an excellent personal record of 832,620.  It's merely noting an 'up' for Paul, who firmly believes that players from the 80's (and from California) were, and are, the best classic gamers ever.  And, I don't really disagree, based on all of what I know (and, that's a lot - Walter Day has even proclaimed me to be a video game historian !).

As mentioned, Brian Kuh (who has a hell of a regular version Road Runner score of 1.7M) and I were excited to try out the premier of the laser version of Road Runner.  It was yet another unreleased Atari prototype, tho one can't blame Atari for nixing it, with all the trouble they had with their Firefox laser units !  Well, I set a nice inaugural world record score of 322,330 points Saturday evening, and then on Sunday, when there was a lull in the action around mid-afternoon, I decided to go for beating my mark.  When I walked up to the game, I saw that Brian had come up with a nice 445,850 score, so I had my work cut out for me.  I started out, and used my experience from yesterday's game to help me play better (this version started out much harder than the released one).  Well, I neared Brian's score, and then beat it, with about 3 or 4 lives in reserve.  Just after I did, and was at 447K, the background (supplied by the laser) turned to snow, and rendered the foreground (done with regular video overlay, like M.A.C.H. 3) indiscernible.  Well, I couldn't even read the score, but I thot that I had 447,1XX in points before it screwed up, which Brian confirmed as he approached.  He said that he also saw that I had 4 lives in reserve.  But, it was really weird that the problem happened when he was about 10 feet away.  He joked that he had caused it, and I almost believe it, with the timing.  Still, I knew that something had just gone wrong of its own accord, and Scott Evans (who owns the game) later looked at it, and said that it was probably the laserdisc player (which confirms Atari's decision to move away from laser technology).

Well, in any case, I had beaten Brian, and had the wr mark back.  I figured that I could have had at least 550,000 points, had the game played out, tho 600K+ was certainly possible.

Earlier in the afternoon, I had heard some info about a gal that I noticed the day before, who was wearing the sexiest getup I had seen in some time.  She had on roller skates too, and Rob Welkner, of the former coin-op.tv, told me that she was actually a very talented gal who had decompiled the Commodore 64 processor !  Well, when I saw her skating nearby, I had to say hi, and am I glad that I did !  She was very sweet, and even offered to play doubles on her favorite pinball game with me - Eight Ball Deluxe.  She posed for some photos (see them starting here, plus there's one more in the Elite Members Area), and even suggested we be in one together.  Needless to say, I readily agreed (resist any sarcasm, Weehawk !).  It's always nice, too, to meet a female gaming fan, as they're so few and far between.

Well, as to the rest of things, I didn't get to attend the seminar featuring Eugene Jarvis (tho I briefly peeked in, and it was a packed house !), so I don't know much in the way of details on that.  The seminar that I organized ('Tips and Tricks') went well, tho it was much more sparsely attended, as it followed two of the most popular seminars of the weekend, and I think that everyone was ready for a break, and / or a late lunch.  Still, the premier of Mark Robichek speaking at the show was quite welcome, and he did a bang-up job.  He's an engaging speaker, and talked about Frogger and Pengo.  I spoke about The Glob and Indiana Jones and the Temple of Doom.  Finally, Jonathan Koolpe spoke about Tempest.

To me, the final note regarding the show must be about all the great prototype games that Scott Evans (see his web site at www.atarigames.com) brings each year.  I know that the laser Road Runner was a premier, and I think that the same goes for the proto Food Fight, but I'm not sure about any of the others (many of which are pictured in my pictorial coverage of the event).  RR was pretty enjoyable, and I also played Akka Arrh a couple of times with Brian Kuh, who was very enthusiastic about it.

Well, next time I intend to play a bit more, and miss less of the show.  This year, I had to miss a chunk while doing the 'Tips and Tricks' seminar, but, I also missed a bit too much on side trips, and will strive to keep those to a minimum next year.  However, the side trips did generate quite a few pictures, and I loved each and every one of them.  Be sure to get the scoop by checking out my picture page, where you'll see my meeting up with: Franz Lanzinger (Crystal Castles designer) and other great gamers; and also Mike Hally, Atari game designer extraordinaire.  Plus, I made trips (with other gamers in tow) to: Golfland, a famed California arcade; the former Atari / Midway building in Milpitas; and to Dave and Buster's, a modern arcade that is a perfect example of the excess (in every way) of modern arcade games.  Enjoy all the pictorial coverage, and do try to attend CE next year - you won't be sorry !
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Mark Alpiger  /  MDA  /  MDARULZ    -    'Advocate for the players'

Crystal Castles arcade ex-wr holder, now #2:  898,815, finished game; 07-02-1987
The Glob (theglobp) MAME wr holder:  184,242, screen 15; 12-20-2004

1987 Guinness book listing for Crystal Castles:
 achieved score of 881,306 was both the contest, and the world, record

27 major arcade contests / tournaments attended:
 this began in 1985, and includes co-organizing and running 8 out of the 27

Named a "historian" of classic arcade gaming by Walter Day (2004) and Paul Dean (2007)
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